A Video presentation by Matt Clementson a moderator from the CGarchitect fR forum has created an exclusive video for Architectural FinalRender Stage-1. I am sure all the CG users doing Interior Rendering and Architectural rendering would benefit and learn the power of FinalRender Stage-1.
Watch The Video….
Friday, February 15, 2008
Cebas FinalRender in action for Architects : 3ds max
Posted by
jon
at
11:14 AM
0
comments
Labels: 3D Studio Max Tutorials
3ds max Hair Dryer Tutorial
Here’s a simple Tutorial on making of a Hair Dryer using 3ds max by hamid Hadidi from iran. The tutorial takes you through basic modeling skills with the use of polygon modeling. The tricks and tips of 3ds max modeling involved would really help the new users who have started learning the skills of 3ds max. This Tutorial explains step by step with screenshots from3ds max and it would prove useful.
Posted by
jon
at
11:13 AM
0
comments
Labels: 3D Studio Max Tutorials
Yellow Ferrari Rendering Tutorial
Yellow Ferrari Rendering Tutorial
It can be nice to ride one….but yes it takes some time to achieve what you wanna really ride..:)
3DM3 has posted a very nice Yellow Ferrari Rendering Tutorial for all you 3ds max 9 lovers. You can learn how you can place your lights and proper Materials to achieve this quality of the Final Render Using 3ds max 9. Together with the Skills of your Mental Ray techniques can prove you the excellent results.
Check out the Yellow Ferrari Tutorial
Posted by
jon
at
11:11 AM
0
comments
Labels: 3D Studio Max Tutorials
Making the 3D Temple Video Tutorial
Here’s a nice Free 3D Video Tutorial on how to make a Temple using 3ds Max and Zbrush and then render it using Vray. I am sure it will unveil some new techniques involved with modeling for all you 3d users out there using 3ds max and Zbrush.
Posted by
jon
at
11:08 AM
0
comments
Labels: 3D Studio Max Tutorials
Making of the Cheese Platter in Autodesk Maya
The very talented Hau Ming (Jamie) Li created a very nice Realistic Tutorial of the cheese platter using Autodesk Maya 8.5 and post work done using Adobe Photoshop.
Jamie was told to create this based on the original reference, but I feel the point of Shading and Lighting is to show off your texturing skills and give it better lighting if possible. As you can see, the lights are overblown in the original picture. So Jamie added more stuff like blue cheese, cheese cubes, brie cheese, almonds and crackers to make it busier and at the same time, make it look like a painting.
Posted by
jon
at
11:07 AM
0
comments
Labels: 3D Studio Max Tutorials
Craft Director Tools 8.1.1
Craft Animations announces the release of its new and significantly re-made plug-ins suite, Craft Director Tools. Version 8.1.1 incorporates a number of different customer requests with the unique functionality of supporting Pre-Rigged Solutions.
Posted by
jon
at
10:34 AM
0
comments
Labels: 3D Art, 3D Max Plug-in, 3D News, 3D Studio Max Tutorials
Curtain010 For Interior Design
DESCRIPTION High quality medium resolution poly 3d curtain or drape model which will instantly enhance the look of any window or doorway. These curtain and drape models are especially time saving for any architect or interior designer. Usage : Please Note : High quality medium resolution poly 3d curtain or drape model which will instantly enhance the look of any window or doorway. These curtain and drape models are especially time saving for any architect or interior designer. Usage : Please Note :
Any window or doorway
(*.3DS and *.DXF will be emailed to you upon request after the order is placed.)
Any window or doorway
(*.3DS and *.DXF will be emailed to you upon request after the order is placed.)
Posted by
jon
at
10:20 AM
0
comments
3D Curtain Drape Tutorial Using 3D Studio Max For Interior Design
DESCRIPTION
3D Curtain / Drape Tutorial in 3D Studio Max 
Modeling a 3D Curtain/Drape without using any 3D Studio Max plugins. With the simple combinations, starting with a plane and a few modifiers you can develop a whole lot of different Drapes. 
Start by drawing a simple Plane with the parameters below 
MeshSelect Modifier plays an important part since we only need to modify a particular portion of the Plane. Select by using the subobject vertex option in the Meshselect 
Wave Modifier : Add the wave modifier and you will see that it only affects the Selected Mesh vertices selected above . Please note closely that you might need to modify you wave gizmo as you see in the image below 
Wave Modifier Values used 
Noise Modifier : We need to add the noise modifier to get the shape flow naturally so we dont get precise geometry shape appearing. With the Noise Modifier there is some distortion to make it give a more natural look 
Noise Modifier Parameters 
Add Another Meshselect and Select the top vertices 
Adding another wave modifier with different values displayed below 
Wave modifier values 
Adding Noise Modifier again 
Noise modifier Parameters 
MeshSmooth modifier added 
MeshSelect Modifier Added again and all the vertices now selected 
FFD Box Modifier added with 4x10x2 values and control point moved to get a nice feel 
You can see the final result with the minor FFD control points modification we get see the Curtain fly in Air.
Posted by
jon
at
10:17 AM
0
comments
Lamp058 For Interior Design
DESCRIPTION High quality medium resolution poly 3d metal model for use as an accent or light fixture in any living room, bedroom or office. Add this essential element to your rendering to create the right feeling for your render. Usage : Please Note :
Home : Living, dining or bedroom rendering Office : Office / Waiting room rendering
(*.3DS and *.DXF will be emailed to you upon request after the order is placed.)
Posted by
jon
at
10:15 AM
0
comments
Making Crease Using 3D Studio Max For Interior Design
DESCRIPTION Making Crease on an Easychair with Polygons using 3D Studio Max.
Posted by
jon
at
10:14 AM
0
comments
3D Studio Max Tutorials For Interior Design
DESCRIPTION It is a very simple task in order to achieve a Glow on a lamp using 3D Studio Max. No plugins required..just simple material editor work and you are done getting a nice Glow. This is just a basic sample for lighting the lamp without any videopost work involved. Below are the Material editor Properties that were set for the render that you see. Please remember to apply Cylindrical Mapping Or Sperical according to your needs to your object for the Radial Gradient Ramp applied to the object. Hope this helps you in your work.
Posted by
jon
at
10:11 AM
0
comments