The very talented Hau Ming (Jamie) Li created a very nice Realistic Tutorial of the cheese platter using Autodesk Maya 8.5 and post work done using Adobe Photoshop.
Jamie was told to create this based on the original reference, but I feel the point of Shading and Lighting is to show off your texturing skills and give it better lighting if possible. As you can see, the lights are overblown in the original picture. So Jamie added more stuff like blue cheese, cheese cubes, brie cheese, almonds and crackers to make it busier and at the same time, make it look like a painting.
Friday, February 15, 2008
Making of the Cheese Platter in Autodesk Maya
Posted by
jon
at
11:07 AM
Labels: 3D Studio Max Tutorials
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