
Changes for Vray 1.5  Service Pack 1 are:
Adds support for 3ds Max  2008
The V-Ray license server service now restarts  automatically if it closes unexpectedly
VRayMtl now has  texture maps for anisotropy and anisotropy orientation
The ‘Clamp output’  option now always affects the image
VRayProxy now works with  the ‘Rescale World Units’ utility
Schlick sampling is now the only path  sampler supported by V-Ray
Communication between V-Ray and  the V-Ray license server is more reliable
Adds a ‘Taper’ parameter to  VRayFur
VRayCompTex can now be used as a  bump map
‘Affect background’ option now influences color mapping on matte  object backgrounds
Restarting spawner no longer causes clients to  crash
Fixes a crash when rendering renderable splines
Fixes a crash when  using VRayDomeCamera
Fixes a crash when rendering  VRayLight’s with the scanline renderer
Fixes multi/sub  materials with both refractive and opacity-mapped materials
The V-Ray license  server now lists the number of engaged/free licenses properly
The Panorama  Exporter utility now works properly
Fixes a problem with VRayDirt  and transparent objects
VRImg2EXR no longer adds  additional empty channels to the .exr file
Fixes inconsistent noise patterns  between identical frames in animation
- Fixes the VRayMtl material ‘Show map  in viewport’ crash in VIZ 2008
Light cache samples taken now match the light  cache Subdivs value
VRayToon now works with camera  clipping
VRayLight now uses the GI environment override  specified in the V-Ray Environment rollout
VRayLight with  multiplier 0 now renders as if the light is off (faster renders)
Reduces  memory consumption per connection for the V-Ray license  server
VRaySun now produces shadow render elements
The  composite material now works properly with transparent VRayMtl  materials
Fixes slow rendering of objects with alpha contribution  less than or equal to 0
Distributed rendering though BackBurner now works  properly
Fixes VRaySky producing negative colors if the sun  was below the horizon
Raw lighting render elements now respect opacity  mapping
Fixes a problem with unassigned maps in the V-Ray scene converter  script
Objects not visible to GI no longer block caustics
Glossy materials  now work with VRayEdgesTex as bump map
Fixes irradiance map  sample distribution with color mapping options
VRayWrapperMtl  now works inside a VRayBlendMtl material

 
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